![]() I wouldn't have a problem if half these characters weren't the absolute worst. They make it their job to include each of the original eight world warriors because they were the characters who revolutionized the genre, I think. One thing I will say that has irked me for a while is Capcom's neverending boner for SF2. When you get hit with something like this, you know you messed up. They explode and Luke just exhales afterwards as if it took little to no effort at all. It's only when they try throwing a punch of their own that Luke utterly obliterates them. Your character helplessly is stuck as they block each punch. But his critical art? It's the same thing but he fucking kills you. Luke's level three is pretty brutal he runs you over and unloads a barrage of punches while mounted on you. Supers finally look cool again, most even looking cooler when they become their critical art variant when you reach 25% health or lower. Characters move with style, their hits leaving a powerful impact. SFV lacked any kind of signature style that made it stand out, so seeing SF6 establish a unique identity for itself even from the initial teaser trailer is astounding. Every frame of animation and every nanosecond of sound oozes personality. Right off the bat, this game grabs your attention with every fiber of its being. Thank the glorious bastards at Capcom who made SF6 possible.
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